Steh auf und werde aktiv mit dieser neuen Version des klassischen elektronischen Spiels aus den 80ern ? der Simon Jump Spielmatte! Anstatt die roten, grünen, gelben und blauen Knöpfe zu drücken, tanzen die Spieler die Muster auf einer reaktionsschnellen Matte auf dem Boden nach. So wird gespielt: Schalte das Spiel ein und drücke Start. Die Spieler merken sich die Reihenfolge der farbigen Lichtsignale und Töne auf der Konsole und wiederholen sie dann mit den Füßen auf der Matte. Versuche, immer höhere Punktzahlen zu erreichen! Für noch mehr Spaß und Wettbewerb kannst du mehrere Simon Jump Spielmatten (jeweils separat erhältlich) verbinden und spannende Turniere mit Freunden und Familie veranstalten. Dieses nostalgische Spielzeug ist ein tolles Geburtstagsgeschenk oder eine Überraschung für zwischendurch ? perfekt für Gamer und Kinder ab 8 Jahren!
The "Simon Jump Game" by Just Play is a modern, electronic reaction and memory game that builds on the classic Simon principle: watch the light sequence, memorize it, and repeat it correctly by jumping or stepping on the corresponding fields. Typically designed as an interactive floor or mat game, it encourages children and families to move, concentrate, and play together. Thanks to its simple rules and fast rounds, it is suitable for spontaneous play sessions as well as longer game evenings.
In usual configurations, Simon-style jump games consist of several colored fields or zones that light up in a specific order. Players must then follow this sequence in rhythm, either alone or in competitive mode against others. Depending on the model, multiple difficulty levels are available, so that both beginners and experienced players can enjoy an appropriate challenge. The game supports the promotion of coordination, reaction speed, and short-term memory, and is therefore popular as a family toy and for children's leisure activities.
Typical technical aspects of such electronic jump games include a robust playing surface suitable for indoor use, integrated LEDs for clear light signals, and a loudspeaker for acoustic cues and signal tones. The operating logic is usually controlled by an internal microcontroller, often powered by batteries for flexible use without cables. The design is generally child-friendly, with rounded edges and a surface that can be wiped clean.
The applications of the Simon Jump Game range from pure entertainment in the children's room or living room to use as a movement game at children's parties, play groups, or family gatherings. Because the game combines movement with cognitive challenges, it can also be used as a playful exercise aid to keep children active away from screens. Families can create cooperative or competitive challenges, strengthen social interaction, and support children's self-confidence when they master increasingly complex light sequences.
Key advantages of this product concept include its intuitive operation (light on - jump there), the promotion of active play instead of passive consumption, and the flexibility to play alone or in groups. The combination of sound, light, and physical movement creates a particularly immersive play experience that appeals to different age groups. Parents often appreciate toys that train attention, memory, and motor skills in a playful way, and an electronic Simon jump game can make a meaningful contribution here.
Just Play is an established manufacturer in the toy sector, known for producing playful, accessible products for children and families. The company typically focuses on combining fun with developmental benefits, offering products that stimulate creativity, imagination, and movement. While specific sustainability or environmental initiatives from Just Play for this exact product are not documented here, many modern toy manufacturers increasingly take into account aspects such as material efficiency, durability, and compliance with safety standards.
By choosing a movement-oriented electronic game like the Simon Jump Game, customers can help promote more active, screen-reduced play and support a type of product that rewards coordination, attention, and shared experiences over purely digital entertainment. Opting for such a game can therefore be seen as a conscious decision in favor of meaningful, jointly experienced playtime and healthier leisure activities for children and families.
Minimum age:
8 Jahre
Batteries required:
Yes
Batteries included:
Yes
Type of batteries:
AA
No. of batteries:
3
Warnings:
Es liegen uns keine Warnhinweise des Herstellers vor.